Renderings of the Puzzle-Box From the Hellraiser Series

an initial rendering to check for lighting and placement


 
 
after rebuilding and cleaning the meshes (and a few tweeks on lighting)

 
 
more streamlining of the meshes and animation, and if it were constructed of aluminum.

 
 
the textures are tedious, excessive time must be spent either setting them up within Blender, or designing them outside of it.
given that it is far too easy (for me at least) to do something horribly wrong while editing the maps within Blender, I chose a method using the “excessive design” approach. the map specifics are exported to SVG, then edited, then converted to PNG via a script for Blender to import.
I’ve also divided the meshes a bit more, and added more animation.

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